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Wednesday / Jun 4th, 20256/4/2025

#11 — 3D Terrain Generation with Perlin Noise

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Let's fly to new heights with a 3D terrain coding challenge! Using Perlin Noise and beginShape() + endShape() with triangle strips, I'll guide you through visualizing a 3D procedural terrain in Processing.

  • Editing

    by Mathieu Blanchette

  • Animations

    by Jason Heglund

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